Multiplayer online GAME CLIENT-SERVER



A quick information on the operation of a game
server

The server is part of a
software multiplayer online
game in client-server
architecture. It responds to
requests for distribution of
operations performed by
each player. The server
validates the operations of
each player, referee the
game and sends changes
the game to other players.



The game server stores the
state of the game in
memory and maintains. A
copy of all or part of the
game state is sent to the
players entering the game.
Upon receipt of an
application - operation
performed by a player - the
server performs various
treatments to control the
compliance of the operation
against the rules of the
game, then making changes
to the game state that it
stores in memory.



The
server then sends to the
clients a list of changes
made ​​on the state of the
game. Each client maintains
its own copy of the state of
the game.
The protocol is different for
each online game depends
on the speed of evolution of
the game and in. An action
game like Quake or Half-
Life protocol is suitable for
very rapide80,81 evolution.
In a play on web browser,
protocols are those of the
web and the server is a
web application.



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